Sashité for Developers
  1. Sashité for Developers
  2. Specifications
  3. SIN
  4. 1.0.0
  5. Examples

SIN Examples

Practical examples for Style Identifier Notation v1.0.0.

A SIN token encodes a Player Style — a movement tradition — together with the Player Side carried by its case (uppercase → first, lowercase → second). Because a Style is a tradition rather than a specific game, a single letter applies across every Variant of that tradition.

The letter assignments below (W, C, J, S) are the conventional Sashité mapping; SIN itself reserves no letters (see §5.1 of the specification).


Styles

Western

SIN Side Description
W first First player — Western style (e.g. the Chess Variant)
w second Second player — Western style

Chinese

SIN Side Description
C first First player — Chinese style (e.g. Xiangqi, Xiongqi)
c second Second player — Chinese style

Japanese

SIN Side Description
J first First player — Japanese style (e.g. Shōgi, Ōgi)
j second Second player — Japanese style

Siamese

SIN Side Description
S first First player — Siamese style (e.g. Makruk)
s second Second player — Siamese style

Cross-style Match

In a Multi-Variant Game such as Sanki, each Player holds an independent Player Style, so a Match pairs two SIN tokens — one per Player. For an 8×8 Board where the First Player plays the Chess Variant (Western) and the Second Player plays the Xiongqi Variant (Chinese):

Player SIN Style Variant
First W Western Chess
Second c Chinese Xiongqi

SIN itself only ever describes one Player; the surrounding notation combines the two tokens (e.g. FEEN’s Style–Turn field, written here as W/c).