- Sashité for Developers
- Specifications
- SIN
- 1.0.0
- Examples
SIN Examples
Practical examples for Style Identifier Notation v1.0.0.
A SIN token encodes a Player Style — a movement tradition — together with the Player Side carried by its case (uppercase → first, lowercase → second). Because a Style is a tradition rather than a specific game, a single letter applies across every Variant of that tradition.
The letter assignments below (W, C, J, S) are the conventional Sashité mapping; SIN itself reserves no letters (see §5.1 of the specification).
Styles
Western
| SIN | Side | Description |
|---|---|---|
W |
first |
First player — Western style (e.g. the Chess Variant) |
w |
second |
Second player — Western style |
Chinese
| SIN | Side | Description |
|---|---|---|
C |
first |
First player — Chinese style (e.g. Xiangqi, Xiongqi) |
c |
second |
Second player — Chinese style |
Japanese
| SIN | Side | Description |
|---|---|---|
J |
first |
First player — Japanese style (e.g. Shōgi, Ōgi) |
j |
second |
Second player — Japanese style |
Siamese
| SIN | Side | Description |
|---|---|---|
S |
first |
First player — Siamese style (e.g. Makruk) |
s |
second |
Second player — Siamese style |
Cross-style Match
In a Multi-Variant Game such as Sanki, each Player holds an independent Player Style, so a Match pairs two SIN tokens — one per Player. For an 8×8 Board where the First Player plays the Chess Variant (Western) and the Second Player plays the Xiongqi Variant (Chinese):
| Player | SIN | Style | Variant |
|---|---|---|---|
| First | W |
Western | Chess |
| Second | c |
Chinese | Xiongqi |
SIN itself only ever describes one Player; the surrounding notation combines the two tokens (e.g. FEEN’s Style–Turn field, written here as W/c).
