Sashité for Developers
  1. Sashité for Developers
  2. Specifications
  3. CELL
  4. 1.0.0
  5. Examples

CELL Examples

Practical examples demonstrating CELL coordinate encoding across different dimensionalities and game types.


Available Examples

1D Chess Board - Size 8

Demonstrates CELL’s 1D coordinate system using Latin lowercase letters. Features a simplified chess variant with two kings and their pawns on a linear board.

Coordinates: a, b, c, d, e, f, g, h

2D Shōgi Board - Size 9x9

Demonstrates CELL’s 2D coordinate system combining Latin letters and Arabic numerals. Shows traditional shōgi board layout with coordinate mapping.

Coordinates: a1, b2, c3, …, i9

3D Tic-Tac-Toe - Size 3x3x3

Demonstrates CELL’s 3D coordinate system using Latin letters, Arabic numerals, and Latin uppercase letters. Features three-dimensional gameplay with spatial relationships.

Coordinates: a1A, b2B, c3C, etc.


Purpose

These examples illustrate how CELL scales from simple linear games to complex multi-dimensional spaces while maintaining consistent notation through a cyclical ASCII character system.