- Sashité for Developers
- Specifications
- CELL
- 1.0.0
- Examples
CELL Examples
Practical examples demonstrating CELL coordinate encoding across different dimensionalities and game types.
Available Examples
1D Chess Board - Size 8
Demonstrates CELL’s 1D coordinate system using Latin lowercase letters. Features a simplified chess variant with two kings and their pawns on a linear board.
Coordinates: a, b, c, d, e, f, g, h
2D Shōgi Board - Size 9x9
Demonstrates CELL’s 2D coordinate system combining Latin letters and Arabic numerals. Shows traditional shōgi board layout with coordinate mapping.
Coordinates: a1, b2, c3, …, i9
3D Tic-Tac-Toe - Size 3x3x3
Demonstrates CELL’s 3D coordinate system using Latin letters, Arabic numerals, and Latin uppercase letters. Features three-dimensional gameplay with spatial relationships.
Coordinates: a1A, b2B, c3C, etc.
Purpose
These examples illustrate how CELL scales from simple linear games to complex multi-dimensional spaces while maintaining consistent notation through a cyclical ASCII character system.
