Sashité for Developers
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  3. CELL
  4. 1.0.0
  5. Examples

CELL Examples

This section provides practical examples of the Coordinate Encoding for Layered Locations (CELL) specification across different dimensionalities and game types.

Available Examples

1D Chess Board - Size 8

Demonstrates CELL’s 1D coordinate system using Latin lowercase letters. Features a simplified chess variant with two kings and their pawns on a linear board.

Coordinates used: a, b, c, d, e, f, g, h


2D Shōgi Board - Size 9x9

Demonstrates CELL’s 2D coordinate system combining Latin letters and Arabic numerals. Shows traditional shōgi board layout with coordinate mapping.

Coordinates used: a1, b2, c3, …, i9


3D Tic-Tac-Toe - Size 3x3x3

Demonstrates CELL’s 3D coordinate system using Latin letters, Arabic numerals, and Latin uppercase letters. Features three-dimensional gameplay with spatial relationships.

Coordinates used: a1A, b2B, c3C, etc.


Purpose

These examples illustrate how CELL scales from simple linear games to complex multi-dimensional spaces while maintaining consistent notation and universal accessibility through a cyclical ASCII character system.