- Sashité for Developers
- Documentation
- CELL
- 1.0.0
- Examples
CELL Examples
This section provides practical examples of the Coordinate Encoding for Layered Locations (CELL) specification across different dimensionalities and game types.
Available Examples
1D Chess Board - Size 8
Demonstrates CELL’s 1D coordinate system using Latin lowercase letters. Features a simplified chess variant with two kings and their pawns on a linear board.
Coordinates used: a
, b
, c
, d
, e
, f
, g
, h
2D Shōgi Board - Size 9x9
Demonstrates CELL’s 2D coordinate system combining Latin letters and Arabic numerals. Shows traditional shōgi board layout with coordinate mapping.
Coordinates used: a1
, b2
, c3
, …, i9
3D Tic-Tac-Toe - Size 3x3x3
Demonstrates CELL’s 3D coordinate system using Latin letters, Arabic numerals, and Latin uppercase letters. Features three-dimensional gameplay with spatial relationships.
Coordinates used: a1A
, b2B
, c3C
, etc.
Purpose
These examples illustrate how CELL scales from simple linear games to complex multi-dimensional spaces while maintaining consistent notation and universal accessibility through a cyclical ASCII character system.